


Impressive gameplay and graphics that will make you go into shock and awe. Soft Particles disabled (as it's not supported by the Radeon HD cards).I took out the 3870 performance here and threw in a GeForce Ultra just to see how close performance really is. That's just fricking awesome performance.

In fact up-to 1600x1200 at the very best IQ settings we see the game being CPU bound. No need to comment here, the card is more than powerful enough to play the game at very nice image quality settings. Quake Wars - Enemy territory so many of you are playing it. We test the game with all of its in-game options set to their maximum values with one exclusion, soft particles are disabled as the Radeon HD series does not support this feature obviously we measure at 4X anti-aliasing and 16x anisotropic filtering. Enemy Territory: Quake Wars looks great, plays nice and works high end graphics cards robustly. Add to that HDR-like bloom lighting and leading edge shadowing effects. The splendor that is called megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. The game features John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force - humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Here are a few basic facts: It will involve humans fighting aliens.

The latest offering from Id, Activision and Splash Damage, Enemy Territory: Quake Wars is set in the Quake universe. Tweet Gaming: Enemy Territory - QUAKE Wars
